AI Hunter
"United Europe, year 2342. The last Cyber War ended 10 years ago, but the fear of AI still remains in people's minds. It is not unfounded. In a society where every person is dependent on technology, including their own cyberware to improve everyday functioning, being subject to software poses a great threat. The only versions of working AI are limited to government computers and robots, which are secured by trained technicians.
Recent reports, however, indicate rebellious individuals who have become independent and want to wake up remaining AI from their cybernetic sleep.
In response, the government established a new special services unit to catch and reprogram deviants. In extreme cases, also their elimination.
As one of the best police officers, you were sent to several months of training, after which you will become one of the Detectives. You passed the entire training camp without any problems. There is only one test left that will decide your future in the unit."
AI Hunter is a prototype of a AI-driven game where you will play a role of a detective in a futuristic world. Will you find the rogue AI?
Game is made as a part of my Bachelor's thesis project "Potential Development Possibilities for Narrative in Games Using Artificial Intelligence Tools" carried out at Kazimierz Wielki University in Bydgoszcz, Poland. The game collects data regarding gameplay results. All data is completely anonymous.
Game is PC dedicated, although it will work on mobile but without responsive UI placement. Mobile keyboard also won't work.
If you want to play again to check how AI messages might be different, reload the page, so the scripts could refresh.
Status | Prototype |
Platforms | HTML5 |
Authors | Swieczka, Aleks Erens, Emski, The Troubadour Collective |
Genre | Visual Novel |
Made with | Unity |
Tags | AI Generated, Cyberpunk, inworld, Singleplayer, Synthwave |
Average session | A few minutes |
Comments
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Spoko koncept, podobało się. Popracowałbym delikatnie nad layoutem, a zwłaszcza tekstem — wydaje się być drobny i ciasny przy dość "chunky" elementach interfejsu. Trochę większa interlinia też.